Daphne Dragona
curator & writer
x
Keyword: game art
Critical Play—The Game as an Art Form
MoMA, New York
Video Juegos
Fundacion Telefonica, Lima
Who dares to de-sacralise today's play
Laboral, Gijon
Homo Ludens Ludens
Laboral, Gijon
Alter gaming
Fournos, Athens
Available Keywords:
AI,
EMAF,
GAN,
Medea,
MoMA,
Onassis Stegi,
VR,
ZKM,
affect,
affective infrastructures,
affective labour,
aksioma,
algorithms,
architecture,
art,
artificial intelligence,
artistic practices,
arts,
arts electronica,
asteroid,
athens,
automation,
care,
cars,
ciimate change,
city,
climate,
climate change,
climate crisis,
collaboration,
commons,
community networks,
connectivity,
crisis,
curating,
data,
data body,
datafication,
datasets,
debt,
decolonizaton,
degrowth,
democracy,
digital age,
e-waste,
earth,
ecologies,
ecology,
empathy,
emst,
end-of-the-world,
energy,
engineering,
environment,
exploit,
exploitation,
exposure,
extractivism,
fiction,
friendship,
future,
game art,
games,
gamification,
gender,
gender technologies,
geoengineering,
geology,
goethe,
greek artists,
habits,
heterogeneity,
home,
human-nonhuman,
infrastructures,
internet,
knowledge,
laboral,
life in ruins,
life-worlds,
lifeworlds,
literacy,
low tech,
ludification,
machine learning,
matter,
mediaterra,
mediterranean,
migration,
multitude,
narratives,
net art,
networks,
neural networks,
noise,
off-the-cloud,
old automata,
onassis stegi,
pandemic,
participation,
periphery,
personal intelligent assistants,
personhood,
play,
pluriverse,
possession,
post-fordism,
post-human,
power,
prediction,
progress,
quantification,
relation,
resistance,
review,
science,
silence,
situationism,
social media,
strategies,
subversion,
surveillance,
sustainability,
symbiosis,
techno-ecologies,
technology,
things,
time,
tomorrows,
toxicity,
transformatioin,
transformation,
transition,
transmediale,
video games,
virtuosity,
weather,
weather engines,
work,
world-building,
worldbuilding,