Daphne Dragona
curator & writer
x
Keyword: art
How does it make you feel?
Bios, Athens
Commoning the commons
Diaphanes, Berlin/ Zurich
Reality Check
NXS World, Amsterdam
Technologies of care
A4, Bratislava
Kyriaki Goni: Counting Craters on the Moon
Aksioma Project Space, Ljubljana
Counting Craters on the Moon
Aksioma, Ljubljana
Commoning infrastructures
HeK, Basel
Future (un)follows fiction
Onassis Cultural Center, Athens
Challenging Infrastructures
Aksioma, Ljubljana
Images, aesthetics & artistic strategies in times of confusion and discontent
Goethe University Institute of Art Education. Frankfurt
Artistic interventions in the realm of the digital
f/stop, Leipzig
Tomorrow's Storeys
Diplareios School, Athens
The game of data [PhD thesis]
National and Kapodistrian University of Athens, Athens
What is left to subvert
Sternberg Press, Berlin
From Community Networks to Off-the-cloud toolkits
Hybrid City Conference III: Data to the People
Nothing to Subvert?
Imperial College, London
Counter-infrastructures
Media N, online
Exposing the invisible
Action Field Kodra, Thessaloniki
Counter-gamification
Meson Press, Lüneburg
Artists as commoners in the years of indebtedness
Springerin, Vienna
The power of counter-power
Digicult, online
Afresh: a new generation of Greek artists
EMST
Counter-gamification
transmediale resource, Berlin
Critical Play—The Game as an Art Form
MoMA, New York
Data Bodies - Networked Portraits
Fundacion Telefonica, Lima
Situationismus in virtuellen Welten
Springer, Vienna
Who dares to de-sacralise today's play
Laboral, Gijon
Available Keywords:
AI,
MoMA,
VR,
ZKM,
affect,
affective infrastructures,
affective labour,
aksioma,
architecture,
art,
artistic practices,
athens,
automation,
care,
cars,
ciimate change,
city,
collaboration,
commons,
community networks,
connectivity,
crisis,
data,
data body,
datafication,
debt,
decolonizaton,
digital age,
e-waste,
earth,
ecologies,
empathy,
emst,
end-of-the-world,
engineering,
environment,
exploit,
exposure,
fiction,
friendship,
future,
game art,
games,
gamification,
gender technologies,
geoengineering,
goethe,
greek artists,
habits,
home,
human-nonhuman,
infrastructures,
internet,
knowledge,
laboral,
life-worlds,
lifeworlds,
literacy,
ludification,
mediaterra,
mediterranean,
migration,
multitude,
net art,
networks,
neural networks,
noise,
off-the-cloud,
old automata,
onassis stegi,
personal intelligent assistants,
play,
post-fordism,
post-human,
power,
prediction,
quantification,
relation,
resistance,
silence,
situationism,
social media,
strategies,
subversion,
surveillance,
techno-ecologies,
tomorrows,
transformation,
transmediale,
video games,
virtuosity,
work,
world-building,