Daphne Dragona
curator & writer
x
Keyword: gamification
The game of data [PhD thesis]
National and Kapodistrian University of Athens, Athens
Nothing to Subvert?
Imperial College, London
Tracking Life
Kakogiannis Foundation, Athens
All Play and No Work
transmediale, Berlin
transmediale 2015 - Capture All
HKW, Berlin
Counter-gamification
Meson Press, Lüneburg
Can someone pause the counting for a second please?
transcript, Bielefeld
Counter-gamification
transmediale resource, Berlin
Counter-gamification
Leuphana University, Lüneburg
The new gamified social
ELMCIP, University of Bergen
Counting Virtuosity
Uppsala University, Uppsala
When friendship gets gamified
Springerin, Vienna
Available Keywords:
AI,
AdTech,
EMAF,
Elefsina,
GAN,
Joana Moll,
Loukia Alavanou,
Medea,
Michalis Zacharias,
MoMA,
Onassis Stegi,
Stefania Strouza,
VR,
Vladan Joler,
ZKM,
affect,
affective infrastructures,
affective labour,
aksioma,
algorithms,
architecture,
art,
artificial intelligence,
artistic practices,
arts,
arts electronica,
asteroid,
athens,
automation,
body,
breathing,
buen vivir,
care,
cars,
catastrophe,
ciimate change,
city,
climate,
climate change,
climate crisis,
collaboration,
commons,
community networks,
connectivity,
counter-mapping,
crisis,
curating,
data,
data body,
datafication,
datasets,
debt,
decolonizaton,
degrowth,
democracy,
digital age,
displacement,
e-waste,
earth,
ecologies,
ecology,
empathy,
emst,
end-of-the-world,
energy,
engineering,
environment,
environmental art,
exploit,
exploitation,
exposure,
extractivism,
fiction,
friendship,
future,
game art,
games,
gamification,
gender,
gender technologies,
geoengineering,
geology,
goethe,
greek artists,
habits,
heterogeneity,
home,
human-nonhuman,
infrastructures,
interdepence,
internet,
knowledge,
laboral,
land art,
life in ruins,
life-worlds,
lifeworlds,
literacy,
low tech,
ludification,
machine learning,
maps,
matter,
medea,
mediaterra,
mediterranean,
metabolism,
migration,
modernity,
multitude,
narratives,
natureculture,
net art,
networks,
neural networks,
noise,
off-the-cloud,
old automata,
onassis stegi,
pandemic,
participation,
periphery,
personal intelligent assistants,
personhood,
play,
pluriverse,
possession,
post-fordism,
post-human,
power,
prediction,
progress,
prometheanism,
quantification,
relation,
resistance,
review,
science,
silence,
situationism,
social media,
strategies,
subversion,
surveillance,
sustainability,
symbiosis,
techno-ecologies,
technology,
things,
time,
tomorrows,
toxicity,
transformatioin,
transformation,
transition,
transmediale,
video games,
virtuosity,
weather,
weather engines,
work,
world-building,
worldbuilding,